Trendy Crystal 3d Studio Max Tutorial
Ok this tutorials will show you how to get a really
cool glass-crystal effect.
Start off by resetting max. Then choose the geosphere
object and draw a geosphere on your perspective view

now to the right, under the geosphere settings unclick
the smooth option, and choose Tera for your shape.

This should give you a nice choppy image like the
one below

Now we are going to extrude each patch of the shape.
To do this right click on the image and choose convert>
convert to editable patch.

Then right click on the image again, This time it
should have a lot more options, click on "extrude
Patch"

Now click somewhere on the image. When you put your
cursor over the spot that you clicked a new cursor
image will appear. When it does, hold down the left
mouse button and drag. This should start to pull a
piece of the shape outward

Keep doing this until you get a shape like the one
below

Now we are going to smooth it out a little. To do
this go to Modifiers> subdivision surfaces>
and choose mesh smooth. The change the Ilteration
to the value of 2 and don't change anything else.
This should give you an image like the one below

Now right click on the image and choose duplicate.
Then rescale you duplicated object to a small size
and place it in front of your large object

Now we are going to put a good material o it. Press
"M" to bring up the material editor. Then
click on this

icon, and then find the material called "Reflection
Lake Gold"

Then double click on it to bring it up in the material
editor. Now click the option that says "opacity"

and then click where it says "none" and
choose "falloff"
Now click the button below

Now all you have to do is render it and you should
get something like the image below
there you go, now you know an easy way to get a verry
cool effect in Max